![]() I've been considering separating them so wall shape for tiles behaves more like it does for events, but I would also need to add a rot function for tiles, and perhaps allow them to be rotated with the shadow pen like I do for not familiar with that plugin, so I'm not there's no way to make the camera auto rotate to always face an event, but you can rotate the camera using plugin commands. I wanted to get an update out since it's been a wall shape and fence shape are two names for the same thing. Might still be bugs, and there's still some missing features that I originally wanted to put in 0.6. premium glow effect is now disabled by default.added options for "dynamic normals" which will make characters meshes stay lit even when facing away from the sun.mand() script call for running plugin commands.textures now use tile coordinates by default no matter the number of parameters. ![]() yaw setting now works properly with board shape.default map settings in plugin parameters.separate textures for north, south east, and west.sprite and board shapes now work as map tiles.tree shape renamed to board shape (tree still works as an alias).Images from the MV3D folder can now be used as textures.babylon.js has been merged into mv3d.js.Really wish there was a way to angle them in more where they would hook near the tops of the masts instead, but straight up to a fringe tile was the best option I could think of with the current build of the plugin. ![]() Also, I had to layer the image on top of itself multiple times to get rid of some of the transparent pixels that was occurring from transforming it. I did a minor edit to the tops to bring them in closer like a sharper triangle so it would not be much wider than the 1x1 fringe tile above, giving it a more natural appearance in terms of connection. Did the same concept for the sails as well as the bowsprit in the front. I had to bump it up to or to get them that big. Use the Note box to adjust position/size. This is done by keeping the image size the same, but multiplying the canvas size horizontally by 3 to the right and vertically by 4 to the bottom.
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